Medium Monstrous Humanoid (Earth) | |
Hit Dice: | 4d8+19 (37 hp) |
Initiative: | +2 |
Speed: | 40 ft. (8 squares), fly 60 ft. (average) |
Armor Class: | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
Base Attack/Grapple: | +4/+6 |
Attack: | Claw +6 melee (1d4+2) |
Full Attack: | 2 claws +6 melee (1d4+2) and bite +4 melee (1d6+1) and gore +4 melee (1d6+1) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Damage reduction 10/magic, darkvision 60 ft., freeze |
Saves: | Fort +5, Ref +6, Will +4 |
Abilities: | Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7 |
Skills: | Hide +7*, Listen +4, Spot +4 |
Feats: | Multiattack, Toughness |
Environment: | Any |
Organization: | Solitary, pair, or wing (5–16) |
Challenge Rating: | 4 |
Treasure: | Standard |
Alignment: | Usually chaotic evil |
Advancement: | 5–6 HD (Medium); 7–12 HD (Large) |
Level Adjustment: | +5 |
Gargoyles speak Common and Terran.
COMBAT
Gargoyles either remain still, then suddenly attack, or dive onto their prey.
A gargoyle's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.
Skills: Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.
KAPOACINTH
These cousins of the gargoyle have the aquatic subtype. They have a base land speed of 40 feet and a swim speed of 60 feet (no fly speed) and are found only in aquatic environments.
GARGOYLES AS CHARACTERS
Gargoyle characters possess the following racial traits.
— +4 Strength, +4 Dexterity, +8 Constitution, –4 Intelligence, –4 Charisma.
—Medium size.
—A gargoyle's base land speed is 40 feet. It also has a fly speed of 60 feet (average).
—Darkvision out to 60 feet.
—Racial Hit Dice: A gargoyle begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
—Racial Skills: A gargoyle's monstrous humanoid levels give it skill points equal to 7 x ?(2 + Int modifier). Its class skills are Hide, Listen, and Spot. A gargoyle has a +2 racial bonus on Hide, Listen, and Spot checks, and an additional +8 bonus on Hide checks when it is concealed against a background of stone.
—Racial Feats: A gargoyle's monstrous humanoid levels give it two feats.
— +4 natural armor bonus.
—Special Qualities (see above): Damage reduction 10/magic, freeze.
—Automatic Languages: Common. Bonus Languages: Auran, Dwarven, Elven, Gnome, Halfling, Giant, Terran.
—Favored Class: Fighter.
—Level adjustment +5.